현재 CREAMO 사이트는 자바스크립트가 필요합니다.

브라우저 설정에서 자바스크립트를 활성화 해주세요.

Products

An early childhood STEAM education program completed through
a 52-week curriculum aligned with the Nuri Curriculum

STEAM is an integrated play-based education approach that connects science, technology, engineering, arts,
and mathematics, helping children observe everyday problems, imagine solutions, and solve them by making things themselves.

  • Me & My Family

    Introducing Myself
    My Appearance
  • My Neighborhood

    Beep! How Much Is It?
    Checkout Counter
  • Summer

    Drip Drop! It’s Raining Hard
    Umbrella
  • Vehicles

    Up, Up! Airplanes
    Airplane
  • Korea

    Traditional Korean Musical Instruments
    Taepyeongso

What is STEAM?

STEAM is an integrated education model connecting Science, Technology, Engineering, Arts, and Mathematics.
Early childhood STEAM is not about learning difficult knowledge first; it is play-centered learning where children observe everyday topics, imagine, design, make, and solve problems.
CREAMO ADDI STEAM completes the learning process by helping children express ideas in a workbook, plan projects through flowcharts, and directly build them with ADDI smart blocks.

What is the STEAM Education Program?

STEAM class structure tailored to children's level
[Situation Presentation - Creative Design - Emotional Experience] structure
Learning experiences where children define and solve problems themselves
Design activities for drawing and planning ideas
Experience free representational activities through workbook drawing
Experience step-by-step thinking processes using flowcharts
Hands-on implementation activities with ADDI blocks
Directly implement thinking processes using ADDI smart blocks
Strengthen logical thinking and problem-solving skills
Structured 52-week class operation
Provides a systematic manual
Enables consistent class delivery in any classroom

Program Target

Target Children aged 4
Use Cases Institutions aiming for creative and convergent education based on the Nuri Curriculum
Kindergartens, daycare centers, and specialized educational institutions

Why is early childhood STEAM education necessary?

Educational Goals
Expanding creative thinking
Improve imagination and creativity through free representational activities
Logical problem solving
Strengthen logical ability through step-by-step project construction
Educational Effects
Fine motor development and sensory stimulation through analog activities
Improved hand-eye coordination
Development of a self-directed learning attitude

How does the class proceed?

Children experience a three-step flow of [Situation Presentation - Creative Design - Success Experience] to naturally reach learning goals.

With one workbook every two months, for a total of six workbooks,
complete a structured 52-week STEAM program over one year.
  • IMAGINE

    Take interest in objects around us and imagine
  • DESIGN

    Draw and design on paper based on imagination
  • MAKE

    Build using smart blocks and basic blocks
  • PLAY

    Play with friends using what you created